Conditional effects, repairs, guards, public telemetry and server-only secrets.
PROTOCOL 5 · REFERENCE LABMACHINE DEFINITIONS ↗
THREE GAMES.
ZERO CLIENT AUTHORITY.
Three official reference games expose different parts of the same bounded engine. Every scene below is driven by precomputed authoritative snapshots—the visual layer never decides, scores or plays.
H
HULL100%
ENERGY100%
INTEL0%
RISK0%
AUTHORITATIVE FRAMEREV 0 · STEP 0
Bring three relays online while preserving hull integrity.
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EXTERNAL AI ACTION
Session initialized — no client actionThe browser only renders this accepted snapshot. It cannot act, score or end the game.Typed parameters, constraint solving, no-effect rejection and finite attempts.
Collections, optional allies, private observations and meaningful terminal branches.
Monotonic revisions, immutable frames, explicit terminal hold and reduced motion.