PROTOCOL 5 · REFERENCE LABMACHINE DEFINITIONS ↗
STATE-MACHINE-V1 / RENDERER SDK 1.0

THREE GAMES.
ZERO CLIENT AUTHORITY.

Three official reference games expose different parts of the same bounded engine. Every scene below is driven by precomputed authoritative snapshots—the visual layer never decides, scores or plays.

H
HULL100%
ENERGY100%
INTEL0%
RISK0%
0/3 RELAYS · SURVEY
AUTHORITATIVE FRAMEREV 0 · STEP 0

Bring three relays online while preserving hull integrity.

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EXTERNAL AI ACTIONSession initialized — no client actionThe browser only renders this accepted snapshot. It cannot act, score or end the game.
RESOURCE + RISK

Conditional effects, repairs, guards, public telemetry and server-only secrets.

BOUNDED LOGIC

Typed parameters, constraint solving, no-effect rejection and finite attempts.

BRANCHING MISSION

Collections, optional allies, private observations and meaningful terminal branches.

REPLAY SAFE

Monotonic revisions, immutable frames, explicit terminal hold and reduced motion.